I just finished reading Origin of Wealth, and I would highly recommend it to anyone interested in a nice summary of the complex adaptive systems approach to economics. Although the book is directed to a lay audience (i.e., not academic economists) the footnotes, endnotes, and references are excellent and direct the more technical reader to the appropriate papers for more detailed discussion and analysis.
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Showing posts with label Prisoner's Dilemma. Show all posts
Showing posts with label Prisoner's Dilemma. Show all posts
Friday, August 13, 2010
Origin of Wealth Slidedeck...
An excellent summary of Eric Beinhocker's Origin of Wealth: Evolution, Complexity, and the Radical Remaking of Economics
courtesy of the UK Cabinet Office.
I just finished reading Origin of Wealth, and I would highly recommend it to anyone interested in a nice summary of the complex adaptive systems approach to economics. Although the book is directed to a lay audience (i.e., not academic economists) the footnotes, endnotes, and references are excellent and direct the more technical reader to the appropriate papers for more detailed discussion and analysis.
I just finished reading Origin of Wealth, and I would highly recommend it to anyone interested in a nice summary of the complex adaptive systems approach to economics. Although the book is directed to a lay audience (i.e., not academic economists) the footnotes, endnotes, and references are excellent and direct the more technical reader to the appropriate papers for more detailed discussion and analysis.
Thursday, August 5, 2010
Teaching the Prisoner's Dilemma...
The Prisoner's Dilemma features prominently in every undergraduate and graduate course in game theory, microeconomics, or international relations. Having had the good fortune to sit through multiple presentations of the Prisoner's Dilemma to a number of different audiences (academic audiences in both undergrad and grad school, private industry, government, etc) I have noticed that the game just doesn't make much sense to people when it is first explained. The audience typically has a hard time understanding why defecting is clearly the dominant strategy...
This is a very rough first draft of notes on the Prisoner's Dilemma that I am hoping to expand into a self contained teaching module at some point...my plan is to develop the module using Joshua Epstein's computational model and ASCAPE software as the major teaching tools. Robert Axtell's The Evolution of Cooperation: Revised Edition
is also a major influence.
I think it would help if the initial presentation did not focus so much on the one-shot version of the game. Prisoner Dilemma games can be divided into four distinct classes:
This is a very rough first draft of notes on the Prisoner's Dilemma that I am hoping to expand into a self contained teaching module at some point...my plan is to develop the module using Joshua Epstein's computational model and ASCAPE software as the major teaching tools. Robert Axtell's The Evolution of Cooperation: Revised Edition
I think it would help if the initial presentation did not focus so much on the one-shot version of the game. Prisoner Dilemma games can be divided into four distinct classes:
- The One-Shot Version: This is the version emphasized in introductory level courses. In this version the dominant strategy is for both players to defect.
- Repeated Game Version #1: In this version of the Prisoner's Dilemma the players will play the game for an a priori known, finite number of rounds. The result...since the last round is in essence a one-shot game, mutual defection is the dominant strategy. Since both players know this, they will find it optimal to defect in the next to last round, this dynamic devolves all the way back to the beginning. The strategy of mutually defection still rules in this version.
- Repeated Game Version #2: In this version of the Prisoner's Dilemma the players will play the game for an infinite number of rounds! In this version mutual cooperation can be sustained as an equilibrium as long as the players care a sufficient amount about future rounds of the game (i.e., their discount factors are not too low).
- Repeated Game Version #3: In this version of the Prisoner's Dilemma the players will play the game for an unknown but finite number of rounds. In this world, which to me is the one that most closely resembles reality, the backwards induction argument used in repeated game version #1 doesn't work. Computational simulations can be explored to understand what ingredients are necessary/sufficient for cooperation to be sustained in the population and in what situations where defectors are able to invade the population.
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